I am Kalos — a 3D character artist making heroes, creatures and hard-surface assets that ship inside a game engine, plus print-ready files you can run on a resin machine tonight.
Game-ready tribute taken from ZBrush blockout to real-time render in Unreal Engine 5.
Second portfolio entry, live since May 2026. Render and breakdown coming soon.
Heroes, creatures and stylised figures built game-ready from the first blockout.
Props, weapons and kit pieces sharing one material set, drop-in ready for a scene.
Hollowed, pre-supported files tested on resin hardware before release.
Tell me the engine, the polygon budget and the deadline. That is enough for a first answer.